// Copyright@ChenChao

#pragma once

#include "CoreMinimal.h"
#include "Character/AuraCharacterBase.h"
#include "Interaction/EnemyInterface.h"
#include "AuraEnemy.generated.h"

/**
 * 
 */
UCLASS()
class AURA_API AAuraEnemy : public AAuraCharacterBase, public IEnemyInterface
{
	GENERATED_BODY()
public:
	/*高亮显示目标*/
	virtual void HighLightAction() override;
	virtual void UnHighLightAction() override;

	
};
